However, at the end of the month, the right fee is deducted. The displayed number is actually based on the placement within the base grid, not the price displayed in the in-game UFOpaedia. The bug can be profitable if the hangars and the lift are accessible only through in these areas - you can gather and supply all your soldiers heavily without aliens interfering, then knock a hole in the wall and cover the area with explosives and blaster launcher fire.Īlthough X-COM charges the right monthly fees for base modules, the maintenance fee displayed in the base info screen is always wrong. XcomUtil works around this problem by stripping out the walls entirely in all the base modules. The red module will be sealed off completely if anything smaller than a hangar is placed here at any given time. All green modules are not affected while the yellow modules are. The walls marked in white are removed if there is an adjacent module. The dirt walls can be knocked down by Blaster Bombs or excessive amount of heavy plasma fire during combat but are otherwise unbreakable. 9.2 Chrysallid / Tentaculat Difficulty Bugīase facilities built along the right or bottom edges of the base building area may end up being cut off from each other by dirt walls, a bug in the routine meant to keep soldiers from accidentally exiting the map edges during Base Defence missions.7.3 Overcrowded Engineers And Scientists.5.8 Exceeding Storage Limits when Transferring Craft.3.21 Displayed Firing Accuracy penalties from Health loss.3.19 Left arm fatal wound instead of torso (energy penalty).3.18 Limited Unit Slots - Battlescape Crash.3.7 Collectors Edition Blaster Bomb Bug.3.6 Tanks have full ammo during Base Defence.2.3 Interceptions: Last Shot Always Misses.1.4 Base Facility Dismantle-Construction Crash.
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